"Umbra gave a significant boost in rendering performance on the Xbox360, and at the same time made our content creation faster" Markus Mäki, Technical Director, Remedy

 
 

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UMBRA 3 RENDERING OPTIMIZATION MIDDLEWARE

Umbra 3 is rendering optimization middleware that cuts down CPU and GPU processing time by optimizing critical parts of a game such as rendering, content streaming, AI and game logic. By determining what’s visible and what’s not, Umbra 3 helps you create smoother and visually more stunning games for PlayStation 3®, Xbox 360®, handheld, pc, iOS® and future hardware platforms

news

See Umbra 3 at Nordic Game 2012
Posted on May 16, 2012

The Nordic Game conference is the Scandinavian gaming industry’s premiere event. This year’s show is held between May 24th and 25th in Malmö, Sweden, come see us there! More…

The Secret World is coming
Posted on May 4, 2012

Longtime Umbra-partners Funcom over in Norway are applying the final touches to Ragnar Tornquist’s much-anticipated MMO The Secret World More…

Upcoming games using Umbra
Posted on May 2, 2012

There’s quite a few games in the pipeline using Umbra’s occlusion culling technology, some of which will be announced at E3, but some have been in works for quite a while. Take a look… More…